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Narrative Crossroads

A methodology for literary character analysis using tabletop roleplaying game mechanics

Research Gaps in TTRPG-Based Education

This document identifies areas where rigorous research is needed. If you’re considering graduate work in this field, these represent significant opportunities for contribution.


The State of the Field

Research on TTRPGs in education is promising but methodologically limited. Most studies are:

This doesn’t mean the findings are wrong — but it means the evidence base needs strengthening.


Priority Research Gaps

1. Longitudinal Studies

The Gap: Almost no research tracks literacy development through sustained TTRPG participation over multiple years.

Why It Matters: We don’t know whether observed benefits persist, compound, or fade.

Possible Studies:


2. Controlled Experimental Designs

The Gap: Very few studies use random assignment, control groups, or true experimental designs.

Why It Matters: Without controlled comparison, we can’t isolate TTRPG effects from teacher effects, novelty effects, or self-selection.

Possible Studies:


3. Multilingual Learner Outcomes

The Gap: Despite theoretical reasons to expect benefits for MLs, very little empirical research specifically examines this population.

Why It Matters: MLs are a growing population with distinct needs. If TTRPGs are particularly effective for this group, that’s important for resource allocation and instructional design.

Possible Studies:


4. Assessment and Measurement

The Gap: No validated instruments exist specifically for measuring literacy development through TTRPGs.

Why It Matters: Current studies rely on general literacy assessments, self-report, or researcher-developed measures with unknown validity.

Possible Studies:


5. Transfer to Traditional Academic Tasks

The Gap: Limited evidence on whether skills developed through TTRPGs transfer to traditional academic performance (essays, standardized tests, grades).

Why It Matters: Teachers need to justify TTRPG use to administrators and parents. Transfer evidence is crucial for adoption.

Possible Studies:


6. Implementation Fidelity

The Gap: We don’t know what makes a “good” implementation or what minimum conditions are necessary for effectiveness.

Why It Matters: Findings from studies by expert facilitators may not generalize to typical classroom implementation.

Possible Studies:


7. Specific Populations

The Gap: Research has primarily focused on general education students. Limited work on specific populations.

Why It Matters: Different populations may respond differently; targeted research could identify particularly effective applications.

Possible Studies:


8. Digital vs. Analog Environments

The Gap: Increasing use of virtual tabletops (Roll20, Foundry) but almost no comparative research.

Why It Matters: Post-pandemic, many implementations are online. We don’t know if digital mediation changes outcomes.

Possible Studies:


Methodological Recommendations

For researchers entering this field:

Strengthen Validity

Improve Generalizability

Build the Field


Contact

If you’re pursuing research in this area, I’d love to hear about it:

Geoffrey Sperl geoffrey@geoffreysperl.com

I’m happy to discuss methodology, share materials, or collaborate on research design — even if I’m not pursuing doctoral work myself, I want to support the field.